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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High-quality stylized character base mesh optimized for modern games, AR/VR, and real-time web applications (Three.js, Babylon.js, Unity, Unreal Engine). This asset features an optimized, clean topology with two distinct files in .glb format, designed to fit perfectly into different rendering pipelines:Version 1: PBR Basic (base_basic_pbr.glb) – Standard Physical Based Rendering setup. Includes Diffuse (Base Color), Normal, and Metallic/Roughness maps. Best choice for dynamic environments with real-time lighting.Version 2: Stylized Shaded (base_basic_shaded.glb) – Features a custom stylized, pre-baked shaded texture mapped directly into the emissive channel. Unlit/emission-based, making it incredibly lightweight and perfect for mobile games, standalone VR, or web-based viewers where performance is key.