DESCRIPTION

High-Fidelity Medieval Ballista Siege Engine

This is an ultra-detailed, high-fidelity 3D model of a medieval ballista siege engine, manually crafted with precision. Built for close-up cinematic rendering, historical projects, and high-end visualization, this model features realistic wooden grain textures, forged iron bindings, and intricate mechanical components.

Important Note: This model is 100% manually modeled to ensure perfect topology and clean geometry. It is NOT a 3D scan.

Key Features:• Extreme Detail: Highly dense mesh capturing every rivet, rope wrap, and edge bevel perfectly.• 4K PBR Textures: Full physically based rendering workflow textures providing exceptional realism under any lighting condition.• Versatile Formats: Includes universal formats for seamless integration across software platforms.

Included File Formats:• .fbx• .obj• .glb• .stl• .usdz

Technical Specifications:• Model Type: Manual 3D Mesh (Not a 3D Scan)• Polygon Count: ~1,500,000 (1.5M)• Textures: 4K Resolution PBR

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Medieval Ballista Siege Engine - 4K PBR High-Fidelity Detail 3D model

$5.00
Royalty Free License
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File formats
STL
Stereolithography<br />File Size: 71.5 MB
OBJ
OBJ<br />File Size: 58.1 MB
PNG
PNG<br />File Size: 58.1 MB
USDZ
USDZ<br />File Size: 136 MB
FBX
Autodesk FBX<br />File Size: 118 MB
GLTF
glTF<br />File Size: 81.3 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1500000 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/
856193 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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