DESCRIPTION

This is a high poly model of a German Type VIIC WW2 submarine. This is not any particular model, more like a generic one, like a representative of an entire product line of which there were around 570 built. There are a lot of subtle and not-so-subtle differences between various subs built, and this one resembles the U-96 and U-552 probably the most.

The model is not game ready, at least not for use outside of UE5 which can handle this many polygons.

Materials on the model are all Blender native and most of them are procedural or mix between procedural and texture based. If you'd like to import the model in any other DCC software you'll have to recreate materials from scratch. I've decided on procedural materials because of model being quite large in real world scale and for closeup shots texture based materials on a model of this size are not really adequate. But should you wish, you could bake masks outputs from materials to custom textures and use those in conjunction with tiling materials in other software.

I've used shrinkwrap technique to ensure smooth curvature of the hull, even with all those hole cuts on a subdiv mesh. That means that hull, saddle ballast tanks, conning tower and some other minor objects all have shrinkwrap mesh attached to them and hidden from view and excluded from renders, to ensure they stay in place when moving the sub or to not get lost accidentally.

Every object is named (more or less accurately), divided between collections, parented all around where needed as needed and some parts have constraints for rotation and location (like depth planes, retractable bollards and periscopes...) for easier animations, but since I'm not an animator you might wanna check more thoroughly, just in case.

I've also included in Optional collections some stuff that might or might not be present on a sub depending on particular model or whether the sub is depicted in open waters or in a harbor (like, deck gun waveguard, capstan, ensign, harbor safety rails, rivets hidden from rendering if far enough from camera, etc... No torpedo tubes or torpedoes, sorry). Enable or disable from view/renders according to your wishes....

Textures are zipped in separate file, unzip them in Textures folder in the same folder where you'll going to put .blend file. If something's not right contact me and we'll try and sort it out.

Hope you'll enjoy the sub. Cheers!

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Ketoprak
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German Type VIIC U-Boat 3D model

Royalty Free License (no AI)
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Size: 156 MB
Renderer: Cycles | 4.2.1
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