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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/40
GET IT AT MY FAB STORE WITH FURTHER UNREAL ENGINE VERSION SUPPORT: https://fab.com/s/d4a5c34cb962
Buy this version mostly for the FBX and BLEND files only. Only Extra UE4.26 pack included.
REV 2025
Reworked some areas of the old UE pack. Glow color is now controlled via material instances [all pulled from 1 master material, update as it should be long ago] so you get a color wheel and can do whatever color you wish. Variations are included just as it was before.
Parameters: Color Change / Color Change Power / Desaturation / AO Power, Roughness Power, Metalness Power, Normal Map Power. Glow on or off Switch / Glow Desaturation / Glow Power / Glow Color Change / Texture Inputs for BC / Emissive / N / ORM
Number of Textures: 37
BC / E / N / ORM = 9 Main / 7 Variation Colors / 21 old/OPTIONAL Emissive_Masks from V1. Now glow color is controlled via Material Instances.
I left a folder inside the Textures and Variations folders called OPTIONAL_GlowMasks. These are the old emissive textures before this quick revision. If you still need those textures for any reason they are there. If not I would suggest to delete them. These are not needed for pack functionality anymore.
This means if you don't need these old extra 21 emissive masks. You just may use about 16 textures for the entire pack and its variations.
3D Stylized Falchion/Sword V2
Textures:
Unity: 39 [Albedo, AO, Normal, Metallic, Emissive]
Texture Color Variations + Glow Variations
Naming Conventions: SM_ / M_ / MI_ / T_
Additional file includes OLD gamepacks, textures, .blend files and fbx files:
UE4 Mannequin by Epic Games used for Scale Reference while developing this cool pack.
Materials:
Texture Presets:
PBR 5 or 6 for emissive ones & Unity uses about 4/5 textures, UE4 uses 3 textures and 1 extra for the glow variations [Packed / BC / N / ORM and for Glow variations E]
Gamepacks: - Inside Additional File
Unreal .uasset folder pack - 4.26.2 [Use directly the Unreal Engine Pack inside engine instead of this one for the most-up-to-date pack]Unity Package - 2020.3.24f1 [SOLD AS IS]
See more renders on: https://www.artstation.com/artwork/nYVE96
Check out in this link below some extra cool shots of my Unreal Engine Stylized Dungeon Pack JFG using some of the model/s from this page. Same meshes: https://www.artstation.com/artwork/nYVE96
PATCH NOTES
Revised Additional File - Rev 2025
Removed unused height maps from the pack and re-exported in proper PBR profile. This also fixed the normal maps for the PBR textures. I apologize about this one. This issue I made back then when I knew less about asset making. This pack was one of my first ones. That is fixed. All Blender and FBX files revised and re-exported too. Thanks!