DESCRIPTION

GET IT AT MY FAB STORE WITH FURTHER UNREAL ENGINE VERSION SUPPORT: https://fab.com/s/d4a5c34cb962

Buy this version mostly for the FBX and BLEND files only. Only Extra UE4.26 pack included.

REV 2025

  • Reworked some areas of the old UE pack. Glow color is now controlled via material instances [all pulled from 1 master material, update as it should be long ago] so you get a color wheel and can do whatever color you wish. Variations are included just as it was before.

  • Parameters: Color Change / Color Change Power / Desaturation / AO Power, Roughness Power, Metalness Power, Normal Map Power. Glow on or off Switch / Glow Desaturation / Glow Power / Glow Color Change / Texture Inputs for BC / Emissive / N / ORM

  • Number of Textures: 37

  • BC / E / N / ORM = 9 Main / 7 Variation Colors / 21 old/OPTIONAL Emissive_Masks from V1. Now glow color is controlled via Material Instances.

  • I left a folder inside the Textures and Variations folders called OPTIONAL_GlowMasks. These are the old emissive textures before this quick revision. If you still need those textures for any reason they are there. If not I would suggest to delete them. These are not needed for pack functionality anymore.

  • This means if you don't need these old extra 21 emissive masks. You just may use about 16 textures for the entire pack and its variations.

3D Stylized Falchion/Sword V2

  • .FBX export files [same as below]
  • .BLEND files [scene and individual exports at 000]
  • 2K Texture Size and 1K PBR set for knots
  • LowPoly = 980 Tris
  • 2 material sets [1 sword/base/blade mesh and 1 knots]

Textures:

  • PBR: 41 / [BaseColor / Normal / Occlusion / Roughness / Metalness / Emissive]
  • UE4: 39 / Packed [BC / N / ORM / E]
  • Unity: 39 [Albedo, AO, Normal, Metallic, Emissive]

  • Texture Color Variations + Glow Variations

  • Naming Conventions: SM_ / M_ / MI_ / T_

Additional file includes OLD gamepacks, textures, .blend files and fbx files:

  • FBX model files [Scene and Individual Exports at 0,0,0 Origin]
  • Blend files [Scene and 0,0,0 model origin file]
  • Some have their Textures_Attached for easier file open and quick usage.
  • Textures [respective profiles / PBR / Unity / Unreal]
  • Organized files in folders
  • Extra Gamepacks

UE4 Mannequin by Epic Games used for Scale Reference while developing this cool pack.

Materials:

  • Base
  • Knots

Texture Presets:

PBR 5 or 6 for emissive ones & Unity uses about 4/5 textures, UE4 uses 3 textures and 1 extra for the glow variations [Packed / BC / N / ORM and for Glow variations E]

Gamepacks: - Inside Additional File

Unreal .uasset folder pack - 4.26.2 [Use directly the Unreal Engine Pack inside engine instead of this one for the most-up-to-date pack]Unity Package - 2020.3.24f1 [SOLD AS IS]

See more renders on: https://www.artstation.com/artwork/nYVE96

Check out in this link below some extra cool shots of my Unreal Engine Stylized Dungeon Pack JFG using some of the model/s from this page. Same meshes: https://www.artstation.com/artwork/nYVE96

PATCH NOTES

Revised Additional File - Rev 2025

Removed unused height maps from the pack and re-exported in proper PBR profile. This also fixed the normal maps for the PBR textures. I apologize about this one. This issue I made back then when I knew less about asset making. This pack was one of my first ones. That is fixed. All Blender and FBX files revised and re-exported too. Thanks!

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Stylized PBR Falchion Sword V2 Low-poly 3D model

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Native file format
BLEND3 files
Size: 1.87 GB
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FBX
Autodesk FBX | 4 files<br />Version: Scene <br />File Size: 2.49 GB
OTHER
Other<br />File Size: 65 MB
UNITYPACKAGE
Unity 3D<br />Version: 2020.3.24f1<br />File Size: 637 MB
PNG
PNG<br />File Size: 637 MB
JPG
JPG<br />File Size: 637 MB
UASSET
UnrealEngine | 2 files<br />Version: 4.26.2<br />File Size: 1.24 GB
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