DESCRIPTION

This sledgehammer asset is a must-have addition to any virtual collection. With 2346 polygons and 1175 vertices, it has a polygonal geometry that makes it perfect for VFX, game, and animation projects. It comes with textures and materials, making it easy to integrate into any existing 3D environment.

This low-poly sledgehammer is a great option for any project that doesn't require a large amount of detail, but still wants to look realistic. The textures and materials give it a realistic look and feel, while the polygonal geometry keeps it light and easy to render.

The sledgehammer is a versatile tool that can be used in a variety of ways. It can be used as a weapon, or as a tool for smashing objects in a virtual environment. It can also be used as an in-game prop, or as a background element in a scene.

The sledgehammer is also great for motion graphics and animation projects. The detailed textures and materials will look great when animated, as it will add an extra level of realism to the project.

This low-poly sledgehammer is a great option for any project that needs a realistic-looking sledgehammer. It's easy to use and integrate into any 3D environment, and will add a great level of detail to any VFX, game, or animation project.

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Sledgehammer Low-poly 3D model

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File format
MA
Autodesk Maya<br />Version: 2022 - Renderer: Default<br />File Size: 133 MB
Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
2346 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1175 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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