DESCRIPTION

Sickle-doo is not just your average Joe tool, it’s the real deal. And I don’t mean it metaphorically, or rhetorically, or poetically, or theoretically or in any other fancy way. It’s a tool that gets the job done and doesn’t need to use fancy words to sound cool. It’s like the superhero of tools, it just shows up and saves the day without even breaking a sweat.

  • - Game-ready 3D model optimized for use in video games
  • - Polygon count of 792 and vertex count of 415
  • - Utilizes PBR (physically-based rendering) textures
  • - Includes diffuse, specular, normal, and roughness maps
  • - Accurate and realistic surface details
  • - Simulates the way light interacts with different surfaces
  • - Low polygon count ensures good performance on lower-end hardware
  • - High level of visual detail provided by PBR textures.

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QUALITY VERIFIED
This model passed automated CGTrader quality checks and meets professional, PBR-ready standards.

Sickle-doo metal scythe Low-poly 3D model

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Native file format
SPP
Size: 128 MB
Exchange formats
BLEND
Blender<br />File Size: 230 KB
FBX
Autodesk FBX<br />File Size: 44.1 KB
GLTF
glTF<br />File Size: 13.4 MB
USDZ
USDZ<br />File Size: 10.7 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
792 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 415 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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