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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This stylized battle axe is a fully optimized, game-ready asset designed for dark-fantasy and stylized action games.The model features clean topology, hand-painted textures, and a strong, readable silhouette ideal for both gameplay and cinematic use.
Perfect for:RPGs, Hack & Slash, Survival, Dark Fantasy environments, NPC weapons, and enemy gear.Technical Specifications
• Format included:FBX, OBJ, BLEND (native), PNG textures (Base Color)
• Geometry:
Triangles: ~X (metti il numero preciso)
Clean topology suitable for real-time rendering
Optimized UV layout with no overlapping
Single mesh, single material slot (easy integration in any engine)
• Textures:
2048×2048 hand-painted Base Color
Stylized material breakup with clear value separation
Designed for PBR or unlit workflows
Compatible with Unity, Unreal Engine, Godot, Blender, Maya, 3ds Max
• UVs:
Non-overlapping, packed for maximum texel density
Logical shell separation for easy re-texturing
• Scale:
Real-world units (scaled to a human-sized character)
Features
Strong and readable silhouette, ideal for gameplay readability
Detailed hand-painted highlights and shadows for a premium stylized look
Works perfectly with both toon shaders and standard PBR pipelines
Lightweight and ideal for mobile, PC, console and VR applications
Easy to retexture and customize
Package Contents
Axe_Model.fbx
Axe_Model.obj
Axe.blend (native file)
BaseColor.png (2K/1K)
Preview renders
Usage License
This model can be used for:Yes Commercial games Yes Personal projects Yes Cinematics and animations Yes ModsNo Redistribution or resale of the model as-is is not allowed.
Why this asset?
The Bloodbound Spike Axe is built with a sharp stylized identity, clean geometry, and an art-direction-friendly texture set.It’s a plug-and-play weapon for any dark fantasy project looking to add high-quality stylized content without heavy performance costs.
Support
If you need custom variations, additional LODs, or re-texturing, feel free to contact me.