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The Mace002 is a realistic medieval weapon model designed for games, films, and 3D visualization.It features clean topology, real-world scale, and three unique PBR material variations for maximum flexibility across engines and renderers.
Ideal for use in Unreal Engine, Unity, Blender, Maya, 3ds Max, Cinema 4D, and other major 3D platforms.
Model Information
Vertices: 1,646
Triangles: 3,064
Mesh type: Triangulated (no n-gons or quads)
Clean topology, UV unwrapped
Real-world scale
Textures
3 material variations (different metal and wear levels)
Resolutions included: 4K, 2K, 1K, 512 (PNG – lossless)
Maps: Base Color, Normal, Roughness, Metallic, Ambient Occlusion, Height
Default project files use 4K textures
Lower resolutions available in the Textures folder
Included Formats
glTF (.gltf)
FBX (.fbx)
OBJ (.obj)
STL (.stl)
USD (.usdc)
Software-Specific Formats
3ds Max 2020+: Arnold, Corona 9+, Redshift 3.5+, V-Ray 5+Blender: 3.6+ Cycles, 4.5+ CyclesCinema 4D R21+: Redshift 3.5+, V-Ray 5+Maya 2020+: Arnold, Redshift 3.5+, V-Ray 5+Rhino 7+: V-Ray 5+SketchUp 2021+: V-Ray 5+
Game Engine Projects (Separate Zips)
Unreal Engine 4.27 project
Unity 2021.3 LTS project
Usage Notes
All formats use relative paths for textures
No additional plugins required beyond listed renderers
Maya: includes .mayaSwatches for accurate material previews
Cinema 4D: includes /tex folder for proper texture linking
License
Royalty-Free for personal and commercial projects.Redistribution or resale of the original files is prohibited.
Support
For help, support, or custom requests:azar3dstudioteam@gmail.com
AZAR3DStudio – Quality assets for artists, designers, and developers.Portfolio updated weekly: https://www.artstation.com/azar3dstudio