Here's my take on an iconic historical weapon, Gladius. Base mesh was created in Blender, sculpted in Zbrush, textured/mapped in Xnormal and Photoshop, and rendered in Marmoset Toolbag 2.
Tris: 3814 Verts: 2268
Textures: Normals - 2048 Gloss - 2048 Specular - 2048 Albedo - 2048 Occlusion - 2048
Comes in .fbx and .obj format