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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This is a 3D model of DragonBoneKnife created using Blender software through the PBR (Physically Based Rendering) process.Its materials include the following 5 PBR texture maps:AO (Ambient Occlusion Map): Enhances the shadow details and sense of depth of the model;BaseColor (Base Color Map): Defines the main color and basic texture of the surface;Metalness (Metallic Map): Controls the reflection characteristics of metallic and non-metallic areas;Roughness (Roughness Map): Adjusts the blurring degree of the specular reflection on the surface;Normal (Normal Map): Simulates the three-dimensional details of the scales and decorations;
Compatibility and Application ScenariosGame Engine Support: The model can be directly imported into mainstream game engines such as Unreal Engine and Unity, and is compatible with the PBR rendering pipeline;Rendering Effect: Through physical lighting calculations, it can present high-precision material performance in real-time rendering.Applicable Fields: Suitable for scenarios such as game characters, film and television special effects, and cultural digital display.