Game-ready low-poly Ax with Normal Maps. 1600 times less data.
I deliberately kept the axe parts separate. So you can change the part you want. Easy to combine within game engines.
Materials of each part are defined. In this way, you can easily change your own material definitions.
I can also share the high poly object as a separate FBX file which is 800mb. Ready to use.
You can see the poly details of both objects from the pictures.