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The bow and crossbow models are rigged and animated IN BLENDER ONLY, because something about fbx files, blender's import system, or both causes serious problems when trying to import armatures, so the fbx files DO NOT have any rigging or animation attached.
Each weapon has four textures, except for the bow and crossbow, whose ammunition (arrow and bolt, respectively) each have their own special texture so that they can be used separately. The bow and crossbow also have multiple parts; the bow and its string, which both use the bow's texture, and the crossbow, its string, and its latch, which all use the crossbow's texture.
Both the original Blender file and the cleaned version with all four textures (per weapon, bar the bow and crossbow) baked and applied on their respective materials are included.
.stl files are included just in case they're wanted, but I don't know a thing about 3D printing and cannot guarantee favorable results.
The vertices, faces, and tris of each object are, in ascending order:
Axe: V-259 F-274 T-514
Harpoon: V-301 F-320 T-598
Big Crazy Boss Weapon (BCBW): V-526 F-562 T-1048
Dagger: V-794 F-812 T-1580
Wakizashi: V-1026 F-1112 T-2064
Naginata: V-1010 F-1092 T-2032
Battleaxe: V-1052 F-1122 T-2096
Buckler: V-1228 F-1284 T-2448
Poleaxe: V-1478 F-1569 T-2948
Katana: V-1770 F-1916 T-3552
Shield: V-1857 F-1894 T-3662
Crossbow and Bolt: V-1886 F-1954 T-3752
Bow and Arrow: V-1945 F-2070 T-3878
Tower shield: V-2108 F-2240 T-4204
Warhammer: V-2115 F-2197 T-4222
Greatsword: V-3205 F-3449 T-6406
Dual Blade: V-3454 F-3736 T-6936
Kanabo: V-5853 F-6286 T-11702