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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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this is a plasma blastor pistol sci fi prop, it is made in blender and textured in substance painter.
this pistol is supposed to be a sci fi prop for mid poly game asset.
the asset is tri angled mesh with topology that holds the subdivision very well.
If the bevel is added to sharp edges and then added subdivision surface modifier and set to not use creases the mesh holds the subdivision pretty darn good, and it an be also used for even soft surface deformations as well.
the asset has mid poly geometry close 8500 poligons.
As you can see in the preview images the asset holds in even close up shots.
if you are interested in it and want anything changed or fixed kindly let me know.the model has
******1. Nice Topo to hold Subd
thank you very much