Triangles - 13,424Faces - 9,753Vertices - 7,076
*sorry had to change the name in here as it was getting marked as a asterisk so its Suker in the description
Suker Punch (a little info)I got inspiration for creating this 3D model/object from this game called High on life but i also like creating art that unnerves people, I started with creating the concept art on Krita with reworks and refinement and once i had a concept art i was happy with i started the modeling process, the animation for suker punch is to emphasize on its flexibility and recoil control as the hinges move alot trying to keep the pistol aimed while the recoil kicks back, the pistol is alive and pulls in air from the back (thats why its called suker Punch) and shoots it out, there are no animations for either orifices to move or open up it does not have cartoonish animations.
3D Model/ObjectThis is a animated and textured gun, the model is seperated into 3 parts + Rig-suker Punch Body-suker Punch Attachment-suker Punch Attachmen.002 +-suker Punch-rig
AnimationsThere are 4 animations on the Rig-Idle, Reload, Single Shot and Charged shot (start-middle-end)-Idle-Reload-Single Shot-Charged Shot-Start-Charg-Shot-middle-Charged Shot-End
UV MapThe model has one combined UV map it is mirrored on blender in the Y axis it is named suker Punch
TexturesThere are 5 Textured images with model i have also added a text doc to mention which textures will go on which model-The Emission color and intensity can be adjusted it has been baked in non-color-The metallic can be adjusted-The Roughness for suker Punch Attachment can be adjusted it is supposed to be more mettalic