Scorpion EVO 3 A1 - Animated FPS Weapon for Unreal Engine

Scorpion EVO 3 A1 - Animated FPS Weapon for Unreal Engine Low-poly 3D model

Description

What's inside?

AAA quality submachine gun with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.

Package includes Unreal Engine project & imported assets (FBX, TGA, WAV).

Weapon has a modular structure and consists of separate meshes: body (static & skeletal), stock (static & skeletal), iron sights (static), hand stop (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip).

*** INCLUDES BLUEPRINTS, PLAYABLE DEMO MAP ***

Description

Submachine gun (9x19) .

Arms animations:

  • A pose
  • Aim in spring
  • Aim out spring
  • Bolt action
  • Check ammo
  • Check ammo bolt catched
  • Check chamber
  • Check chamber bolt catched
  • Check magazine
  • Equip
  • Equip bolt action
  • Equip bolt drop
  • Fire
  • Fire aim
  • Fire empty layered
  • Holster
  • Idle loop
  • Idle loop aim
  • Inspect
  • Interact
  • Jog loop
  • Jog start
  • Jog stop (by jog loop hand position - left, middle, right)
  • Jog to jump (by jog loop hand position - left, middle, right)
  • Jump landed
  • Jump loop
  • Jump start
  • Jump to jog
  • Pick
  • Reload empty bolt release
  • Reload empty charging handle
  • Reload loaded
  • Sprint loop
  • Sprint to jump (by sprint loop hand position - left, middle, right)
  • T pose
  • Walk loop
  • Walk loop aim

Weapon animations:

  • Ammo 1 pose
  • Ammo 2 pose
  • Ammo 3 pose
  • Ammo 4 pose
  • Ammo 5 pose
  • Ammo empty pose
  • Bolt action
  • Check ammo
  • Check ammo bolt catched
  • Check chamber
  • Check magazine
  • Equip
  • Equip bolt action
  • Equip bolt drop
  • Fire
  • Fire bolt catch
  • Fire empty layered
  • Holster
  • Reload empty bolt release
  • Reload empty charging handle
  • Reload loaded
  • Unlocked pose

Stock animations:

  • Buffer collapsed pose

Rifle case animations:

  • Open
  • Opened pose
  • Close

Particle Effects:

  • Muzzle flash
  • Muzzle smoke
  • Bolt gas

Sound Effects:

  • Bolt drop
  • Bolt pull
  • Bolt pull half motion
  • Bolt release
  • Bolt release half motion
  • Bolt slap
  • Bullet shell drop on concrete (5 variations)
  • Magazine attach
  • Magazine detach by hand
  • Magazine detach by drop
  • Magazine drop on concrete (5 variations)
  • Magazine release push
  • Magazine release release
  • Safety off
  • Safety on
  • Shot loud dry (5 variations)
  • Shot with silencer dry (5 variations)
  • Shot loud wet (5 variations)
  • Shot with silencer wet (5 variations)
  • Shot tail loud
  • Shot tail with silencer
  • Trigger push
  • Case open
  • Case close

Environment Props:

  • Ammo box full, container & cover
  • Weapon case
  • Carton box
  • Pallet

Technical Details

Scaled to Epic skeleton: Yes

Collision: Yes, custom

LODs:

  • Arms (No LODs, 37228 t / 37296 v)
  • Weapon (LOD0: 14854 t / 14976 v, LOD1: 9130 t / 10275 v, LOD2: 1621 t / 2650 v, LOD3: 269 t / 499 v)
  • Stock (LOD0: 3510 t / 3352 v, LOD1: 1798 t / 1964 v, LOD2: 486 t / 679 v, LOD3: 76 t / 152 v)
  • HandStop (LOD0: 648 t / 592 v, LOD1: 404 t / 418 v, LOD2: 104 t / 174 v, LOD3: 24 t / 42 v)
  • IronSight Front (LOD0: 1127 t / 1275 v, LOD1: 653 t / 847 v, LOD2: 111 t / 204 v, LOD3: 24 t / 50 v)
  • IronSight Rear (LOD0: 2361 t / 2209 v, LOD1: 987 t / 1157 v, LOD2: 207 t / 371 v, LOD3: 22 t / 44 v)
  • Picatinny (LOD0: 764 t / 1084 v, LOD1: 520 t / 740 v, LOD2: 160 t / 304 v, LOD3: 10 t / 20 v)
  • Case (LOD0: 13202 t / 12632 v, LOD1: 8754 t / 9248 v, LOD2: 2621 t / 3870 v, LOD3: 48 t / 96 v)
  • AmmoBox (LOD0: 1620 t / 1362 v, LOD1: 912 t / 922 v, LOD2: 244 t / 340 v, LOD3: 54 t / 108 v)
  • Pallet (LOD0: 372 t / 600 v, LOD1: 48 t / 96 v, LOD2: 12 t / 24 v)
  • CartonBox (No LODs, 12 t / 24 v)

Number of Unique Meshes: 22

Number of Meshes: 4 Skeletal 18 Static

Number of Materials and Instances: 20 Materials, 73 Material Instances

Number of Textures: 114

Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096

Number of Particle Effects: 3

Number of Animations: 145

Number of Audio Waves: 47 Stereo, 47 Mono

Number of Audio Cues: 15 Stereo, 15 Mono

Supported Engine Versions: 4.20 - 4.27

Files

  • DischargerSMG 4.27.zip - Project for UE 4.27
  • DischargerSMG 4.22.zip - Project for UE 4.22 - 4.26
  • DischargerSMG 4.20.zip - Project for UE 4.20, 4.21
  • Assets.zip - FBX, TGA, WAV imported assets

Installation

Сopy the folder DischargerSMG X.XX/Content/DischargerSMG to your project's Content folder.

Project Setup

1) Bind axis mappings in project settings similar to official FPS template:

  • Turn: MouseX (Scale: 1.0)
  • LookUp: MouseY (Scale: -1.0)
  • MoveForward: W (Scale: 1.0), S (Scale: -1.0)
  • MoveRight: D (Scale: 1.0), A (Scale :-1.0)

2) Set in project settings Near Clip Plane to 2.0

Retargeting

For best animation retargeting results to UE Mannequin follow this steps:

1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik-hand-root, ik-hand-gun, ik-hand-l, ik-hand-r – set them to “Animation”.

2) lowerarm-twist-01-[side] are keyframe animated to 100% of hand-[side] non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:

  • Simple: remove them from humanoid rig for target skeleton before retargeting.

  • Advanced: create virtual bones which copy location/rotation of lowerarm twists at target skeleton hierarchy and assign them in humanoid rig to source skeleton lowerarm twists. After retargeting it will be possible to use this virtual bones as roll source for manipulating lowerarm twists inside AnimBP (with “Apply percentage of rotation” node). For custom character meshes with corrective blendshapes driving twists manually will be more suitable (via “Twist corrective” or “Pose driver” nodes).

Naming Convention

The project structure and file names are adhered to Unreal Engine's naming convention.

Changelog

1.0.0 / 14-10-2021

  • Initial release

Support & Communication

For quick answer responses or help with product, please use email - write us to support@rebelthorp.com

Item rating
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Scorpion EVO 3 A1 - Animated FPS Weapon for Unreal Engine
$64.99
 
Royalty Free License 
Scorpion EVO 3 A1 - Animated FPS Weapon for Unreal Engine
$64.99
 
Royalty Free License 
Response 68% in 24.0h
Low-poly Modeling
Rigging
Skinning
UV mapping
Texturing
Animating
PBR modeling

3D Model formats

Format limitations
Native
  • UnrealEngine (.uasset) (3 files)3.69 GBVersion: 1.0.0 for 4.27Version: 1.0.0 for 4.22 - 4.26Version: 1.0.0 for 4.20, 4.21
Exchange
  • Autodesk FBX 1.0.0 (.fbx)942 MB
  • Textures 1.0.0942 MB

3D Model details

  • Publish date2021-10-14
  • Model ID#3325228
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 23,264
  • Vertices 23,488
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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