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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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MODEL OVERVIEW
FILE FORMAT OVERVIEW
BLEND - Source file with full Blender setup, including clean topology, modular structure, and editable materials. Best for customization and further production.
FBX - Game-ready format tested in Blender and Unreal Engine 5.1.1 with clean transforms (position, rotation, scale). No collision or LODs included.
GLB - Includes embedded PBR materials for quick preview and cross-platform compatibility. Intended for visualization and reference; material editing is limited compared to the Blender file.
OBJ – Provided for geometry compatibility. Materials are not preserved due to format limitations; geometry and UVs are intact, and textures are included for manual reassignment.
TECHNICAL DETAILS
This sci-fi holoscope asset is built using hard-surface and modular modeling techniques, following real-world scale with a 21 mm rail standard. The geometry uses clean topology with properly unwrapped UVs and PBR-based materials.
The model is structured into modular parts, including - SM-MountRail, SM-Housing, SM-Frame-Axis, PM-Frame, PM-Lens, SM-Decal-Emissive, SM-Reticle
MATERIAL OVERVIEW
The asset uses a PBR-based material setup with separate materials for each functional part, including M-MountRail, M-Housing, M-Frame, M-Lens, and M-Decal.
All materials are designed for real-time use and provided with 2K and 4K PBR texture sets, ensuring flexibility for different performance and quality requirements across game and visualization workflows.
A separate decal alpha/opacity map is included for compatibility with other software workflows, though it is not required in the Blender setup.