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Retro low-poly revolver — Extended Description
A compact, low-poly revolver crafted in a classic PlayStation-era aesthetic. Designed for developers who want an immediate retro feel without heavy modern shaders or texture overhead. The model focuses on silhouette, readable shape at small resolutions, and a deliberately pixelated diffuse to replicate that authentic PSX-era look. It’s ideal as a primary sidearm, a collectible pickup, or a background prop in stylized scenes.
What’s included
Source file (editable in the native modelling package)
Exported engine-ready file for universal compatibility
Single diffuse PNG texture for the full model
A small, rigged strap (ready to animate simple movement)
A bonus ammunition prop for use in HUDs, pickups, or inventory displays
Key features
Authentic retro styling: low polygon count, flat shading and pixelated diffuse for a strong nostalgic silhouette.
Lightweight and performance-friendly: optimized geometry so the asset is suitable even for mobile or Web builds.
Ready for engines: clean pivot and consistent world-scale so it imports predictably into Unity, Unreal, Godot, or other pipelines.
Simple materials: uses a single unlit/diffuse texture to keep the PSX look and ensure broad compatibility.
Small extras included: rigged strap that can be animated or skinned to a simple character rig, plus a shell/ammo model for visual variety.
Technical notes & import tips
Texture: single PNG — use point filtering for crisp pixels or bilinear for slight smoothing depending on style preference.
Mipmaps: disable if you want the pixel-art texture to remain crisp at distance; enable if you prioritize smoother LOD transitions.
Shaders: intended for unlit/diffuse or mobile shaders to preserve the retro aesthetic — switching to modern PBR is possible but will change the intended look.
Rigging: strap is rigged for basic animation—weapon body is static. If you need additional bones or animations (recoil, holster), they can be added easily from the source file.
Compatibility: provided export is compatible with standard import workflows; rename or reassign materials after import if your engine auto-generates new material files.
Use cases
Retro and PSX-inspired FPS projects where atmosphere depends on silhouette and pixelated textures.
Stylized, low-poly environments that need performance-friendly props.
Rapid prototyping and placeholders during development.
Inventory icons, pickups, and simple in-game props that benefit from a consistent low-poly style.
License & support
Included: permission for personal and commercial projects. Attribution request can be added if you want visibility, or changed to a different license on request.
Support: brief import notes and one round of minor fixes (texture orientation, pivot adjustments) are included—ask if you need additional export formats or variant textures.
Marketing blurb (one paragraph)A compact PSX-style revolver built for nostalgia—clean pivot, lightweight geometry, and a single pixelated texture make it perfect for retro shooters, stylized levels, and low-resource builds. Includes a rigged strap and a bonus ammo prop to help you ship faster.
One-line taglineRetro low-poly revolver — pixel texture, lightweight geometry, engine-ready.
REVIEWS & COMMENTS
accuracy, and usability.
