A highly detailed, untextured modular submachine gun pack, expertly designed with precision hard-surface modeling. This versatile asset offers full creative freedom in texturing and is ideal for seamless integration into any 3D project, from game development to cinematic renders. It utilizes UDIM UVs and comes pre-unwrapped for efficient customization.
Please Note:
- This pack focuses on the exterior design and detailed aesthetics of the SMG.
- It does not include functional internal gun parts (such as springs, full electro-mechanical structures, or detailed magazine internals) that would make the gun operational.
- The design is 100% original.
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Preview Renders & Shading: Previews of this model were rendered using smooth shading for optimal visual appeal. Please be aware that in some instances, without smooth shading applied in your software, certain low-poly surfaces may appear faceted (jacked). This choice was made to maintain an optimized, compact mesh ideal for game and real-time render projects.
Pack Contents:This comprehensive pack includes a main gun body and a range of modular attachments, allowing you to create diverse configurations:
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1x Main Gun Body (Main Gun)
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2x Scope Types:
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Standard Scope (Default scope)
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Advanced Scope (Main Scope)
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2x Bullet Types:
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Bullet Type 1 (B-1)
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Bullet Type 2 (B-2)
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2x Cartridge Cases:
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Cartridge Case 1 (C-1)
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Cartridge Case 2 (C-2)
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2x Fully Loaded Bullets: (Bullet combined with cartridge)
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Full Bullet Type 1 (TB-1)
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Full Bullet Type 2 (TB-2)
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1x Magazine (Magazine)
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1x Tracer / Light Pointer (Light Pointer)
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1x Muzzle (Default Muzzle)
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1x Trigger (TRIGGER)
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2x Adjuster Gears for the Advanced Scope:
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Adjuster 1 (Adjustor.001 - Corrected typo)
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Adjuster 2 (Adjustor - Corrected typo)
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1x Scope Holder (Holder)
(Note: Names in parentheses refer to the corresponding mesh names within the main Source.blend file. Mesh naming conventions may differ in individual or combined export files.)
Detailed Technical Specifications (Per Component):For precise control and optimization, here are the statistics for each individual mesh:
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Main Gun Body (Main Gun):
- Vertices: 2,056
- Edges: 4,845
- Faces: 2,783
- Triangles: 4,082
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Standard Scope (Default scope):
- Vertices: 560
- Edges: 1,298
- Faces: 739
- Triangles: 1,097
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Advanced Scope (Main Scope):
- Vertices: 359
- Edges: 826
- Faces: 469
- Triangles: 690
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Bullet Type 1 (B-1):
- Vertices: 1,560
- Edges: 3,220
- Faces: 1,662
- Triangles: 3,116
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Bullet Type 2 (B-2):
- Vertices: 1,120
- Edges: 2,302
- Faces: 1,184
- Triangles: 2,236
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Cartridge Case 1 (C-1):
- Vertices: 2,900
- Edges: 5,852
- Faces: 2,954
- Triangles: 5,796
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Cartridge Case 2 (C-2):
- Vertices: 2,900
- Edges: 5,852
- Faces: 2,954
- Triangles: 5,796
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Full Bullet Type 1 (TB-1):
- Vertices: 4,460
- Edges: 9,072
- Faces: 4,616
- Triangles: 8,912
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Full Bullet Type 2 (TB-2):
- Vertices: 2,020
- Edges: 4,092
- Faces: 2,074
- Triangles: 4,036
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Magazine (Magazine):
- Vertices: 691
- Edges: 1,505
- Faces: 816
- Triangles: 1,189
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Trigger (TRIGGER):
- Vertices: 118
- Edges: 265
- Faces: 149
- Triangles: 232
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Light Pointer (Light Pointer):
- Vertices: 3,064
- Edges: 6,961
- Faces: 3,943
- Triangles: 6,268
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Muzzle (Default Muzzle):
- Vertices: 332
- Edges: 736
- Faces: 404
- Triangles: 752
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Adjuster 1 (Adjustor.001):
- Vertices: 529
- Edges: 1,204
- Faces: 677
- Triangles: 1,054
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Adjuster 2 (Adjustor):
- Vertices: 429
- Edges: 826
- Faces: 399
- Triangles: 854
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Advanced Scope Holder (Holder):
- Vertices: 265
- Edges: 791
- Faces: 547
- Triangles: 654
Overall Pack Statistics:When all components are combined, the total statistics for the entire untextured model pack are:
- Total Triangles: 46,766
- Total Faces: 26,370
- Total Vertices: 23,363
- Total Edges: 49,647
High-Level Overview of Included Files:Your download package, named **Modular Sub Machine Gun Base Mesh**, contains a comprehensive set of files organized into distinct folders for easy navigation and integration into your projects.
Breakdown of the primary contents you will find inside:
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Source/ Folder:
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Model - (.blend)/ Subfolder: Contains the native Blender project files:
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Main/: Folder containing the primary Blender source file (Source.blend) of the complete, assembled modular submachine gun model. This is the root working file.
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Scene/: Folder containing a Blender scene file (Scene.blend) which was used to render previews of the model, providing a ready-to-use lighting and camera setup.
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Baked (.spp) (Untextured)/ Subfolder: Contains crucial files for texturing:
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Source.spp: The Substance Painter project file. This file is pre-configured with the mesh and UVs, ready for painting.
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Exports/ Folder:
- Contains the final exported 3D model files in various common formats, suitable for direct import into game engines or other 3D applications.
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FBX/: Folder for FBX exports.
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GLTF(.glb)/: Folder for GLB exports.
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OBJ/: Folder for OBJ exports.
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Preview/ Folder: Contains rendered preview images of the model (e.g., 0.png, TP.png), used for marketplace listings and demonstrating the model's quality and form.
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Model_Guide.TXT: A comprehensive text file guiding you through the file structure, providing detailed descriptions, workflow instructions, and possible troubleshooting tips related to the model.