
Padding on 4k texture - 8 px.
Only fbx archive and blender project have rig
Combat_Rifle_1(Rifle, loaded with bullets) - 11648 Tris
Combat_Rifle_2(Shotgun, loaded with shots) - 9184 Tris
Combat_Rifle_3(Revolver, loaded with bullets) - 9700 Tris
Combat_Rifle_Bullet_1 - 554 Tris
Combat_Rifle_Bullet_2 - 312 Tris
model content:
Archive - fbx
Archive - fbx_unity
Archive - obj
Archive - ue_textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal, Mask)
Archive - unity_textures(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness, Mask)
Archive - all_textures(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX), Mask)
Archive - Blender_textures