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This asset is a game-ready, fully optimized M84 Flashbang created following a complete AAA production workflow — from high-poly modeling to final texture export.
Workflow Overview:
-Modeling: Built in Blender with clean topology and efficient edge flow. The model was created in high-poly and then retopologized into a low-poly version optimized for real-time performance.-Optimization: Around 15,600 triangles, balanced for both visual quality and in-game performance. Properly named meshes, pivot alignment, and clean hierarchy for easy integration in any engine.-UVs: Non-overlapping UV layout with uniform texel density and correct padding.-Baking: Normal, AO, Curvature, Thickness, and other supporting maps baked in Marmoset Toolbag for maximum quality.-Texturing: PBR workflow in Substance Painter using metallic/roughness channels. Custom masks and procedural layers for wear, dirt, and metal variation. Includes both render textures (high resolution) and game textures (optimized for real-time).-Rendering: Preview renders and turntables created in Marmoset Toolbag with realistic lighting setup.
Included Files
-Blender source file (HP + LP)-Marmoset Toolbag scene (.tbscene)-Substance Painter project (.spp)-All baked maps and final textures (for rendering and for engine use)-FBX / OBJ exports ready for import into Unreal Engine or Unity
Key Features:
Game-ready PBR assetOptimized geometry and UVsComplete source files for learning or customizationHigh-quality bakes and texturesClean and professional structurePerfect for portfolio use, prop study, or direct implementation into any real-time project.
REVIEWS & COMMENTS
accuracy, and usability.
