Low poly and game ready model of M4A1/AR-15 carabine assault rifle, fully modular, with each module sharing it's own UV space in 4 color variations . Asset suitable for games and realtime rendering engines.
- Every modular part is on unique uv and material set. Reticle is also on sepparate UV set.
- Real world scale and dimensions.
- Proper padding maintained for mipmapping, textures also could be downscaled.
- Some parts that are not visible are simplified / not modeled for optimization (trigger box assembly not modeled for example)
- Moving parts are sepparated and ready to be animated
- Unreal and unity HDPR masks are included
M4A1/AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.
Mesh naming convention: Type_Model_Part.Material naming convention: Type_ModelTexture naming convention: Material_Texturetype; Texture format: .png 8bit, 16bit normals; Texture Types: AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Unity HDRP mask, Unreal ORM.
Parts info:
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Handguard: KAC RIS 6.25 inch, Resolution: 4096x4096, Triangle count: 8804;
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Suppressor: Silencerco Hybrid, Resolution: 2048x2048, Triangle count: 1980;
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Buttstock: MOE Carbine, Resolution: 4096x4096, Triangle count: 4410;
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Magazine: STANAG 30, Resolution: 2048x2048, Triangle count: 2754;
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Barrel: M4A1 10.5Inch, Resolution: 2048x2048, Triangle count: 1436;
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LowerReciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8863;
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UpperReciever: M4A1 Standart, Resolution: 4096x4096, Triangle count: 8069;
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Scope: EOTech HWS 558, Resolution: 4096x4096, Triangle count: 4658;
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Reticle: Standart, Resolution: 1024x1024, Triangle count: 2;
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TacticalBlock: EOTech Peq-15, Resolution: 2048x2048, Triangle count: 6685;
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Gasblock: Custom Lowprofile with pricatinny rail, Resolution: 1024x1024, Triangle count: 858;
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Pistolgrip: Magpul MOE, Resolution: 2048x2048, Triangle count: 1770;
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Frontgrip: KAC Vertical, Resolution: 2048x2048, Triangle count: 2100;
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Ironsight Front: MBUS Gen2, Resolution: 1024x1024, Triangle count: 2182;
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Ironsight Rear: MBUS Gen2, Resolution: 1024x1024, Triangle count: 3528;
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Flashlight: UltraFire WF501B with custom mount, Resolution: 2048x2048, Triangle count: 4582;
Note: Instruction for OpenGL(Unity) Normal map conversion included in txt