DESCRIPTION

Low Poly .22 LR Hunting Rifle — Game Ready |

A carefully crafted, game-ready .22 LR hunting rifle built for modern production pipelines. Every surface has been textured by hand in Substance Painter, striking the balance between optimized low poly geometry and rich, believable detail — the kind of asset that reads well both in a weapon inspect animation and dropped on the ground.What's included:A fully textured .22 LR bolt-action hunting rifle with PBR materials, baked normals, and clean UV unwrapping. Built to slot straight into your project without any additional cleanup.Features:

Low poly, game-ready mesh with optimized polygon countHand-textured in Substance Painter with PBR workflow (Base Color, Metallic, Roughness, Normal)High-quality normal map bake from a high poly source for surface detailClean, non-overlapping UV layoutSuitable for first-person, third-person, and inventory viewsCompatible with Unity, Unreal Engine, and Godot

Who is this for?Game developers and artists working on hunting games, survival titles, military or rural open-world games, or any project that needs a reliable, detailed rifle asset without the performance cost of a high poly model.

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Low Poly 22 LR Hunting Rifle Game Ready Low-poly 3D model

$12.00
Royalty Free License (no AI)
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File formats
OBJ
OBJ | 2 files<br />File Size: 143 KB
FBX
Autodesk FBX<br />File Size: 107 KB
BLEND
Blender<br />File Size: 1.25 MB
PNG
PNG<br />File Size: 2.79 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
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3D printing
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