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The model has been created in Blender 2.83 and textured in substance painter by myself. It is separated into different parts and can be animated for a shooting animation, the animation is not contained at this point. Attention: The gun would **NOT **be functional if 3D printed and is only intented entertainment purposes such as computer games or an animation. The general design is inspired by the famous desert eagle. The model brings some utilities for a fictional tactical special unit such as a silencer, scope or flashlight and has some engravings
I tested the model in Unity3D and blender and substance painter. The renderings are made of the high poly model for better purpose. The unity picture contains the low poly model but it is not well lit.
The package contains:
Geometry (vers/faces/tries)
- high poly version (145064/142033/288149)
- low poly version (22395/33947/44538)The geometry can be subsurfed.
detachable Parts, separatly textured:
- Flashlight
- Silencer
- Bullet
- Magazine
- Scope
- Grip (Panel)
- Muzzle
- Slide
- Hammer
Trigger / Bolts
PBR Texture set (4k Maps)
Albedo
Height
Roughness
Metallic
Emissive (if applicable)
Normal
I am no professional but I am doing this in my free time, if you encounter problems or have troubles after a purchase feel free to contact me.
REVIEWS & COMMENTS
accuracy, and usability.
