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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/8
A detailed dagger model created in Maya, Blender and ZBrush, designed for use in games, cinematics, CGI, visualization, and rendered scenes.
The model was originally created as my graduation project during a 3D modeling course, with particular attention given to the silhouette, blade shape, ornamental handle details, materials, and overall presentation.
The high-detail work was created in ZBrush, while Blender was used as part of the modeling and production workflow. The asset includes prepared UVs and baked texture maps, allowing the detailed surface information from the sculpt to be transferred efficiently to the optimized model.
The dagger is suitable for both real-time and offline rendering pipelines — from game environments and hero props to cinematic shots, CGI scenes, fantasy artwork, and visualization projects.
Model features:
4,566 polygons9,278 trianglesQuad-based topologyUV mappedBaked texture mapsHigh-detail ZBrush sculpt7 subdivision levels in the ZBrush fileDetailed ornamental handleLow-poly version includedSuitable for games, cinematics and CGICreated using Blender, Maya & ZBrushFBX includedZTL source included
This project represents an important milestone in my 3D modeling journey and was completed as my graduation work. I hope the asset can be useful in your own games, cinematics, renders, or CGI projects.
Thank you for checking out my work!