Dagger, Sword, Blade Cinematic
In the project you will find:
Blade lo poly in fbx format and in maya format with ready shaders and vray scene.
There are uv and displacement.
ztl-file - zbrush model under subdivision ( there are 7 subdivisions with the pattern on the hilt)
The blade can be used in both gamedev pipeline and cinematic pipeline.
Polygons: 4566 Quad grid.triangles: 9278