This is a LOW-POLY GAME ASSET modeled in Blender using HardOps, UV map optimized in Houdini for maximum coverage.
Check video for Unity render.
High poly mesh not included! I used it exclusively for baking **
Textures created in **Substance Painter. Optimized for Unity Universal Rendering Pipeline.
2 Different Bakes Included. One bake is a bit more detailed than the other.
MAPS 2048 x 2048 | AlbedoTransp | Normal | AO | Metallic + Default PBR Maps Color / Metallness / Roughness / Normal / AO / Height / Normal Directx