I modeled this in Blender, textured it in Substance Painter, and rendered it in both tools to experiment with presentation styles. The goal was to stay true to the historical design while keeping it optimized for real-time applications like games or VR.Really enjoyed the process of working on something with a bit of historical weight and a lot of detail.Would love to hear your thoughts!#GameArt #3DModeling #Blender3D #SubstancePainter #GameReady #HardSurface #WeaponsModeling #RealTime3D