DESCRIPTION

A game-ready assault rifle 3D model is meticulously crafted for optimal performance in real-time engines like Unity or Unreal Engine. Here’s an in-depth description of such a model, including the technical and aesthetic details:

  1. Design ConceptThe rifle has a sleek, futuristic design suitable for a range of games, from first-person shooters to tactical action games. The weapon is based on modern assault rifles like the M4A1 or AK-47, but with a slightly futuristic aesthetic, featuring a balance of industrial realism and tactical aesthetics.

    1. Modeling Details
    2. Polycount: The model is low to mid-poly, optimized for gaming to ensure high performance without sacrificing visual quality. Around **7,000 to 12,000 triangles—ideal for real-time rendering.
    3. Topology: Clean, quad-based topology for smooth deformation if needed for animations. All edges are optimized, avoiding unnecessary polygons, ensuring efficient use of resources.
    4. Components: The model is split into key components for easy rigging and animation, such as:
    5. Stock
    6. Receiver
    7. Barrel
    8. Magazine
    9. Trigger
    10. Optics (scope or iron sights)
    11. Tactical Rails for attachments (scopes, laser sights)
    12. Muzzle Brake or Suppressor
    13. Textures and Materials
    14. PBR (Physically-Based Rendering) Textures**:
    15. Albedo (Base Color)
    16. Normal Map
    17. Metallic Map
    18. Roughness Map
    19. Ambient Occlusion(AO)
    20. Textures are available in 4K resolution, but can be downscaled to 2K or 1K depending on the platform (PC, console, mobile).
    21. Materials reflect metallic surfaces (like the barrel and scope) with realistic roughness for the matte black polymer or carbon fiber components.
    22. Textures include minor wear and tear (scratches, smudges) to give the rifle a realistic, battle-hardened look.
  2. UV Mapping

    • Non-overlapping UVs to prevent texture stretching or artifacts. The UV layout is carefully packed for efficient texture usage, leaving minimal empty space.
    • Separate UV channels for lightmaps or additional texturing if needed (e.g., emissive textures for futuristic features).
    • Rigging and Animation Ready
    • The model is fully rigged with a basic bone structure for animation, particularly for actions such as:
    • Reloading
    • Firing
    • Trigger pull
    • Magazine ejection and insertion
    • The rig includes a skeletal structure for the trigger, magazine, bolt carrier, and safety switch. Pivot points are correctly placed for realistic movement.
    • Formats Available
    • .blend (Blender) — Native Blender file with full scene setup, materials, and textures.
    • fbx — For easy import into game engines like Unity and Unreal Engine, with baked animations if included.
    • obj — Static mesh format for general use, compatible with most 3D software.
    • .glb — Lightweight and optimized for web use or augmented reality (AR), retaining all materials and textures.
    • File Organization**
    • Main Folder: Contains the 3D model, textures, and any additional files like animation clips.
    • Rifle_Model.blend
    • Rifle_Model.fbx
    • Rifle_Model.obj
    • Rifle_Model.glb
    • Textures folder with subfolders for each texture type (Albedo, Normal, Roughness, etc.).
    • Compatibility and Engine Use
    • The rifle is built to work seamlessly in Unity and Unreal Engine with PBR setups pre-configured in the FBX format.
    • LOD (Level of Detail)**: Includes 2-3 LOD versions for optimization in various in-game viewing distances, ensuring maximum performance without sacrificing visual quality up close.
    • Aesthetic Details
    • The rifle's overall color scheme is primarily matte black with dark metallic highlights. It has optional variations like **desert tan, urban camo, or military green skins.
    • Tactical features like Picatinny rails, adjustable stock, and optional attachments (silencer, scope, laser sight) add to the versatility of the design.
    • Futuristic elements, such as LED displays or holographic sights, can be integrated to fit sci-fi or modern military settings.

This model is highly versatile, adaptable for various game genres, and its well-optimized design ensures it can perform across different platforms.

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Assault Riftle Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 35 MB
OTHER
Other | 2 files<br />File Size: 70 MB
GLTF
glTF<br />File Size: 35 MB
FBX
Autodesk FBX<br />File Size: 35 MB
BLEND
Blender<br />Renderer: Eevee <br />File Size: 35 MB
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3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
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Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
Unwrapped UVs
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