Low poly and game ready model of AR-10 7.62/.308 NATO carabine\assault rifle fully modular, with each module sharing it's own UV space in 4 color variations . Asset suitable for games and realtime rendering engines.
- Every modular part is on unique uv and material set. Reticle is also on sepparate UV set.
- Real world scale and dimensions.
- Proper padding maintained for mipmapping, textures also could be downscaled.
- Some parts that are not visible are simplified\not modeled for optimization (trigger box assembly not modeled for example)
- Moving parts are sepparated and ready to be animated
- Unreal and unity HDPR masks are included
M4A1\AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.
Mesh naming convention: Type_Model_Part.Material naming convention: Type_ModelTexture naming convention: Material_Texturetype; Texture format: .png 8bit, 16bit normals; Texture Types: AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Unity HDRP mask, Unreal ORM.
Parts info:
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Lower Reciever:AeroPrecision-M5, Resolution: 4096x4096, Triangle count: 4656;
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Upper Reciever:AeroPrecision-M5, Resolution: 4096x4096, Triangle count: 5964;
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IronSight Front:Spikes Tactical Gen-2 Micro, Resolution: 1024x1024, Triangle count: 2212;
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IronSight Rear:Spikes Tactical Gen-2 Micro, Resolution: 1024x1024, Triangle count: 2276;
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Buttstock:Moe SLS with A2 Buffertube, Resolution: 4096x4096, Triangle count: 3022;
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Magazine:Magpul 762 20rd Pmag Gen 3, Resolution: 2048x2048, Triangle count: 1814;
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Rail Cover:Picatinny Rail Cover, Resolution: 2048x2048, Triangle count: 2648;
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Handguard:DPMS FF 4rail 12.4inch, Resolution: 4096x4096, Triangle count: 8608;
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Barrel:AR10 18inch with RifleLength Gastube, Resolution: 2048x2048, Triangle count: 1630;
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Gasblock:Custom PicatinnyRail Lowprofile 4teeth, Resolution: 1024x1024, Triangle count: 756;
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Foregrip:TangoDown Vertical ForeGrip QD, Resolution: 2048x2048, Triangle count: 2793;
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Compensator:M4-72-SevereDuty308, Resolution: 1024x1024, Triangle count: 2134;
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Flashlight:X400-Ultra, Resolution: 2048x2048, Triangle count: 4152;
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Pistolgrip:TitanGrip, Resolution: 2048x2048, Triangle count: 972;
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Scope:Splitfire-3x Prism, Resolution: 4096x4096, Triangle count: 9042;
Retciles included in 2k resolution
Note: Instruction for OpenGL(Unity) Normal map conversion included in txt