Low poly and game ready model of AR-10 7.62/.308 NATO carabine\assault rifle fully modular, with each module sharing it's own UV space in 4 color variations . Asset suitable for games and realtime rendering engines.
- Every modular part is on unique uv and material set. Reticle is also on sepparate UV set.
- Real world scale and dimensions.
- Proper padding maintained for mipmapping, textures also could be downscaled.
- Some parts that are not visible are simplified\not modeled for optimization (trigger box assembly not modeled for example)
- Moving parts are sepparated and ready to be animated
- Unreal and unity HDPR masks are included
M4A1\AR-10 Compatible parts: Buttstock, Gasblock, Pistolgrip, Rail and MLOC attachments.
Mesh naming convention: Type_Model_Part.Material naming convention: Type_ModelTexture naming convention: Material_Texturetype; Texture format: .png 8bit, 16bit normals; Texture Types: AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Unity HDRP mask, Unreal ORM.
Parts info:
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Barrel: AR-10 18 inches with gastube, Resolution: 2048x2048, Triangle count: 1436;
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Bipod: Cvlife 6-9 inches, Resolution: 2048x2048, Triangle count: 7520;
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Buttstock: PRS Gen3 with gastube, Resolution: 4096x4096, Triangle count: 4620;
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Compensator: KVP .308/7.62, Resolution: 1024x1024, Triangle count: 1322;
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Gasblock: Custom Lowprofile, Resolution: 1024x1024, Triangle count: 306;
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Handguard: AT3 Spear style custom handguard, Resolution: 4096x4096, Triangle count: 6454;
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Lower reciever: Custom AR-10, Resolution: 4096x4096, Triangle count: 4458;
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Magazine: Promag AR-10 Steel 20 round, Resolution: 2048x2048, Triangle count: 1756;
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Scope Mount: EOTech PRS2 30mm, Resolution: 2048x2048, Triangle count: 4290;
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Pistolgrip: Hogue overmolded, Resolution: 2048x2048, Triangle count: 1344;
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Scope: Leupold Mark3HD 3-9x40, Resolution: 4096x4096, Triangle count: 3030;
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Scope reticle: Leupold Mark3HD 3-9x40, Resolution: 2048x2048, Triangle count: 22;
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Upper reciever: Custom AR-10, Resolution: 4096x4096, Triangle count: 5674;
Note: Folded bipod and picatinny attachment for bipod included as sepparate fbx. Instruction for OpenGL(Unity) Normal map conversion included in txt