Viking shield 3D Version design 03. hight quality Model
This model was modeled in Autodesk Maya and ZBrush, and textured in Substance Painter. For the renders, I used Arnold. Clean topology, ready for subdivision. Ideal for animations and videogames.
Model divided in 2 meshesWoodenMetalic
Textures:-Albedo-Metalness-Roughness-Normal Map(All textures in 4K)
Clear UVmaps and Topology ready for subdivision
-Maya file-FBX-OBJ