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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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General
Game-ready low-poly PBR model of tactical boots.Optimized for real-time use in Unreal Engine and Unity.Suitable for military, tactical, survival, FPS, third-person, and open-world environments.
Geometry
Polygons: 5,536Triangles: 10,008Vertices: 5,444Mesh Format: Low-poly, optimized for real-timeUVs: OverlappingLODs: Not included
Textures
Resolutions
4096×4096 (All textures)
Workflow
Metallic/Roughness + Spec/Gloss
Normal map baked from high-poly model.
Texture Maps (4K, TGA)
NormalSpecularMetallicAOGlossinessRoughnessBaseColor (brown, green, black, camo_01...camo_04)
Formats: TGA
Included Files
FBXOBJBlender Project (.blend)3ds Max Project (.max)All texture maps (TGA, 4096×4096)
Compatibility
Unreal EngineUnityAny standard PBR rendering pipelineMarmoset Toolbag
Use Cases
Military and tactical charactersFPS and third-person gamesSurvival and open-world projectsCharacter customization systemsReal-time cinematics and cutscenes
Presentation
Rendered in Marmoset ToolbagNeutral lighting for accurate PBR material representation