Shoulder Armor
-. Models are grouped for easy selection, and objects are logically named for ease of scene management. No part-name confusion when importing several models into a scene. No cleaning up necessaryjust drop your models into the scene and start rendering.
Rigged UE5 FBX file
**
3 Skin Texture - Deafault - Sentinel - Champion
**
-. Polygon = 2586
-. Vertex = 2612
. Textures Type - PBR Metal Rough 4096x4096
-. BaseColor
-. NormalMap
-. Roughness
-. Metallic
** - Formats : ** .mb, fbx