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Modeling & Texturing Workflow
Modeled in: Autodesk Maya
Textured in: Substance Painter
UVs: Non-overlapping and optimized for PBR pipelines
Textures: Included in 4K resolution (4096x4096) using Metallic/Roughness workflow
Note: The tank tracks are designed with a UV-based animation technique to simulate realistic movement. If you offset the texture of the track section along the U axis (left or right) in a game engine (such as Unity or Unreal Engine), it creates the visual effect of the tracks rotating, similar to how real tank treads move.
This method was implemented as an optimization technique for keeping the model low-poly while maintaining visual realism, especially in real-time applications like games or simulations.
Formats Provided:
.blend (Blender)
.max (3ds Max)
.ma (Maya)
.3ds (3D Studio)
.fbx
.obj
.stl (for experimental 3D printing*)
*Note: Although an STL file is included, I do not have direct experience with 3D printing, so I cannot guarantee its compatibility or print accuracy without further adjustments.
Geometry Details
Polygon Count (Faces): 6,180
Vertices: 7,252
Topology: Clean and optimized for real-time performance
Features
Game-ready asset
UV-mapped and PBR textured
Realistic proportions based on actual PGZ95 military references
Ideal for RTS, FPS, defense simulations, and military training scenarios