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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Files Included: Shield08-24-2023PBR.blend - Blender File with PBR Textures Material;
Shield08-24-2023Solid.blend - Blender File with One Solid Color Material;Shield08-24-2023Solid.fbx - FBX File with One Solid Color Material;
Shield08-24-2023Unity.blend - Blender File with One Solid Color Material and Orientation for Exporting to Unity;Shield08-24-2023Unity.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unity;
Shield08-24-2023Unreal.blend - Blender File with One Solid Color Material for Exporting to Unreal Engine;Shield08-24-2023Unreal.fbx - FBX File with One Solid Color Material and Orientation for Exporting to Unreal Engine;Shield08-24-2023Unreal Location - XYZ Axis List of Pivot Points Values for Setting Location After Importing FBX
Materials: Yes, PBR and One Solid Color
Textures: Yes 4K SetBlender (AmbientOcclusion; BaseColor; Height; Metallic; NormalGL; Roughness; Specular) Unity (AlbedoTransparency; MetallSmoothness with Alpha Channel; NormalGL; Occlusion)Unreal Engine (BaseColor; NormalDX; OcclusionRed_RoughnessGreen_MetallicBlue)
UV Map: Yes, Non Overlapping
Triangulated: Yes
Animated: No
Rigged: No
Faces/Polygons: 6 112Tris: 6 112Verts: 3 395