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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This is a high-quality 3D sword model designed for games, cinematics, and real-time applications. The mesh is low poly but crafted with high-detail shaping to ensure an impressive visual presence while maintaining optimal performance. The model is fully UV-unwrapped with non-overlapping UVs, ensuring clean and efficient texturing. It includes a complete set of PBR texture maps: diffuse, normal, roughness, metallic, and ambient occlusion for realistic material response. The sword is built to real-world scale and is fully optimized as a game-ready asset. Ideal for fantasy RPGs, action games, VR/AR projects, and 3D rendering.
Here are the key details in clean bullet points:
Low poly 3D sword model with high-detail design
Fully UV-unwrapped with non-overlapping UVs
Includes complete PBR texture set: Diffuse, Normal, Roughness, Metallic, AO
Real-world scale applied for accurate sizing
Optimized geometry for game engines
Game-ready asset suitable for Unity, Unreal, and other engines
High-quality topology for smooth shading and performance
Ideal for fantasy games, RPGs, VR/AR, animations, and renders
Clean, organized mesh and texture workflow
High-resolution textures for realistic material definition
Key Features
Mid-evil/Medieval style metal battle helmet
UV unwrapped (non-overlapping)
Game-ready, highly optimized topology
Real-world scale for easy integration
Detailed battle damage and worn metal look
Included Textures (PBR)
Diffuse (Base Color)
Normal Map
Roughness Map
Ambient Occlusion (AO)