
witold-dlubakowski
Hi, yes, of course :)
XVI century Greenwich Armor Hello, today I would like to show you the latest 3D model, which is a study of 16th century armor created for George Clifford, the third Earl of Cumberland.The model was created and unwrapped in blender. The mesh is subdiv-ready. To create decorative armor elements, I used a great blender add-on - Trimflow. Using it, I created color ID masks and additional height maps, which I then used to create materials in Substance Painter. Baking and texture creation was done in Substance Painter. The rendering was done in Unreal Engine 5.4 on a scene lit with hdri and three additional simple lights.
Textures: 4 ORM sets 4k for armor1 ORM set 4k for trousers