Gas Mask 3d model has 4K PBR pipeline textures. Game Ready model.Both low and high poly models has the same uv's included.
Gas_Mask.blend (Native)
Meshes:
SM_Gas_Mask_Collected (poly: 185497; vert: 185860);
SM_Gas_Mask_Filter_LOW (poly: 22877; vert: 22879);
SM_Gas_Mask_Hose_LOW_Line (poly: 42580; vert: 41582);
SM_Gas_Mask_Hose_LOW_Line (poly: 42580; vert: 41582);
SM_Gas_Mask_LOW (poly: 121040; vert: 121399);
Textures:
T_Gas_Mask_AO.png (ambient occlusion map)
T_Gas_Mask_D.png (diffuse map)
T_Gas_Mask_M.png (metalnes map)
T_Gas_Mask_N.png (normal map)
T_Gas_Mask_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Gas_Mask_R.png (roughness map)
T_Manometr_Base_2_Glass_D.png (diffuse map)
T_Manometr_Base_2_Glass_O.png (opacity map)
T_Manometr_Base_2_Glass_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Gas_Mask_Filter_AO.png (ambient occlusion map)
T_Gas_Mask_Filter_D.png (diffuse map)
T_Gas_Mask_Filter_M.png (metalnes map)
T_Gas_Mask_Filter_N.png (normal map)
T_Gas_Mask_Filter_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Gas_Mask_Filter_R.png (roughness map)
T_Gas_Mask_Hose_AO.png (ambient occlusion map)
T_Gas_Mask_Hose_D.png (diffuse map)
T_Gas_Mask_Hose_M.png (metalnes map)
T_Gas_Mask_Hose_N.png (normal map)
T_Gas_Mask_Hose_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Gas_Mask_Hose_R.png (roughness map)