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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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The ADATS (Air Defense Anti-Tank System) mounted on the M113 chassis is a versatile and powerful military vehicle designed for both air defense and anti-armor operations. This Canadian-American hybrid platform combines the mobility of the M113 armored personnel carrier with a turret system equipped for surface-to-air and surface-to-surface missiles, making it an effective tool on modern battlefields.
This model delivers a realistic, low-poly representation of the ADATS M113, suitable for real-time applications such as games, VR/AR simulations, military training, and visualizations.
Modeling & Texturing Workflow
Modeled in: Autodesk Maya
Textured in: Substance Painter
Textures: PBR (Metallic/Roughness) workflow
Resolution: 4K (4096x4096)
UVs: Non-overlapping, optimized for game engines
Formats Included:
.blend (Blender)
.max (3ds Max)
.ma (Maya)
.3ds
.fbx
.obj
.stl (*see note below)
*The STL format is provided for experimental 3D printing only. Since I do not have experience with 3D printing, printability is not guaranteed.
Geometry Specs
Polygon Count (Faces): 6,632
Vertices: 7,697
Topology: Clean and optimized for real-time use
Track Animation Note
The tank tread section uses a UV-based scrolling texture technique to simulate realistic track movement. By offsetting the UVs (left or right) along the U-axis inside a game engine like Unity or Unreal, the tracks appear to move convincingly without using skeletal or rigged animation.
This was done intentionally to keep the model low-poly while still achieving high visual realism in motion.