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Old warehouse..Pillars:base_color...metallic..ao..roughness..Normal(4096 jpeg)PBR..Diffuse..Glossiness..Specular..Normal(4096 jpeg)VRAY.. Floor_and_ceiling:base_color...metallic..ao..roughness..Normal(4096 jpeg)PBR..Diffuse..Glossiness..Specular..Normal(4096 jpeg)VRAY.. Wall_and_window:base_color...metallic..ao..roughness..Normal(4096 jpeg)PBR..Diffuse..Glossiness..Specular..Normal(4096 jpeg)VRAY.. Render to vray 3.60.03..3ds max 2018..fbx..obj..Old warehouse - 1369, ver - 2640..There is a file with separate elements. You can assemble it yourself as you wish. There is a screenshot from 3DS.
I also added a folder with materials and tiled textures. You can use them as a basis for your projects. These materials i made in Substance Designer.. I used these materials as a base before processing in Substance Painter..
REVIEWS & COMMENTS
accuracy, and usability.
