DESCRIPTION

Model Overview
        Objects in the scene: 3
                    Base: 5 188 polygons / 5 252 vertices
                    Door_1: 249 polygons / 227 vertices
                    Door_2: 249 polygons / 227 vertices
        Scale: Real-world scale (metric, millimeters).
        Pivot Point:
                    Door_1 and Door_2 have their pivot points at the center of their rotation axes.
                    Pivot point of the Base is placed at the bottom center, aligned with world origin.
        Scene contents: Only model objects are present — no camera, no lighting, and no environment.
        The product includes a simple animation consisting of the sequential opening of the upper and lower clock doors. The animation lasts 400 frames.
        Model Dimensions
                    Total height: 2 225 mm
                    Total width: 614 mm
                    Total depth: 445 mm
        Polygon count: 5 686
        Vertex count: 5 706
Textures and Materials
        All textures are included in a ZIP archive named Textures, inside which there is a single folder (also named Textures) containing two subfolders:
                    New – clean, freshly Grandfather Clock;
                    Old – aged version.
        Each folder includes six PBR texture maps: BaseColor, Normal_OpenGL, Roughness, Metallic, AO, Opacity.
        In the .max and .fbx files, the material is named Grandfather_Clock, but no textures are assigned.
        For Blender, two separate .blend files contain the same model but different materials and texture assignments.
                    In Grandfather_Clock_New.blend, the material is named Grandfather_Clock_New and uses textures from the New folder.
                    In Grandfather_Clock_Old.blend, the material is named Grandfather_Clock_Old and uses textures from the Old folder.
        Resolution: 2K (2048 × 2048).
        Format: PNG.
        All texture maps were created using Adobe Substance 3D Painter 8.2.0.

Preview Renders
        Rendered in Marmoset Toolbag.
        Wireframe views from 3ds Max are included for topology inspection.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
There are no reviews or comments yet. Please be the first one to write it.

Grandfather Clock new and old versions 3D model

Royalty Free License (no AI)
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
Native file format
BLEND2 files
Size: 2.34 MB
4.3
4.3
Exchange formats
FBX
Autodesk FBX<br />File Size: 296 KB
MAX
Autodesk 3ds Max<br />Version: 2022<br />File Size: 1.48 MB
PNG
PNG<br />File Size: 11.7 MB
OTHER
Other | 4 files<br />File Size: 20.8 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
Learn more.
FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
Learn more
No unsupported objects
Unsupported objects:
- Lights
- Cameras
Learn more
Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
Learn more
Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
Learn more
Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
Learn more
Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
Learn more
Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
Learn more
Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
Learn more
UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
Learn more
UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
Learn more
Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
Learn more
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
5686 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 5706 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Hire
Chat