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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Model Overview
Objects in the scene: 3
Base: 5 188 polygons / 5 252 vertices
Door_1: 249 polygons / 227 vertices
Door_2: 249 polygons / 227 vertices
Scale: Real-world scale (metric, millimeters).
Pivot Point:
Door_1 and Door_2 have their pivot points at the center of their rotation axes.
Pivot point of the Base is placed at the bottom center, aligned with world origin.
Scene contents: Only model objects are present — no camera, no lighting, and no environment.
The product includes a simple animation consisting of the sequential opening of the upper and lower clock doors. The animation lasts 400 frames.
Model Dimensions
Total height: 2 225 mm
Total width: 614 mm
Total depth: 445 mm
Polygon count: 5 686
Vertex count: 5 706
Textures and Materials
All textures are included in a ZIP archive named Textures, inside which there is a single folder (also named Textures) containing two subfolders:
New – clean, freshly Grandfather Clock;
Old – aged version.
Each folder includes six PBR texture maps: BaseColor, Normal_OpenGL, Roughness, Metallic, AO, Opacity.
In the .max and .fbx files, the material is named Grandfather_Clock, but no textures are assigned.
For Blender, two separate .blend files contain the same model but different materials and texture assignments.
In Grandfather_Clock_New.blend, the material is named Grandfather_Clock_New and uses textures from the New folder.
In Grandfather_Clock_Old.blend, the material is named Grandfather_Clock_Old and uses textures from the Old folder.
Resolution: 2K (2048 × 2048).
Format: PNG.
All texture maps were created using Adobe Substance 3D Painter 8.2.0.
Preview Renders
Rendered in Marmoset Toolbag.
Wireframe views from 3ds Max are included for topology inspection.