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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This product was created in Blender 4.3.
Units - millimeters.
This product comes without a scene, camera, or lights; it includes only 3D model (in .max, .blend and .fbx formats) and textures.
The product includes only ONE OBJECT: Christmas_Pattern_Cup.
There are THREE TEXTURE VARIATIONS, each with unique pattern.
You can duplicate the model and assign any of the three textures to create cups with different colors and designs, or use the same texture for multiple identical cups. You can see how it could look like in my preview images.
MATERIAL WITH APPLIED TEXTURES is available only in the .blend file (first variant of design).
The pivot point is at the bottom of the object.
Model Dimensions
Height: 120 mm
Polygon count: 1 326
Vertex count: 1 322
Textures
All textures are included in a ZIP archive named Textures, which contains a single folder (also named Textures) with three subfolders: Var_1, Var_2, and Var_3.
Each of them contains five PBR texture maps: BaseColor, Normal_OpenGL, Roughness, Metallic, AO.
Resolution: 2K (2048 × 2048).
Format: PNG.
All texture maps were created using Adobe Substance 3D Painter 8.2.0.
Rendered in Marmoset Toolbag.