Model scaled to real world proportions and exported from blender to FBX and OBJ formats and contains 3114 faces upon triangulation.
All textures created and exported from substance painter, texture downloads include exports for Unity and Unreal engine and are 2k in resolution.
All normals are OpenGL with the exception of the Unreal Engine export, which contains a DirectX normal map.
Textures included are diffuse, metallic, AO, Normal map and roughness. Also included in the '2k' folder is the ID map used for texturing the model within Substance Painter.
Unity textures exported with Unity Universal Render Pipeline (Metallic Standard)
Unreal textures exported with 'Unreal Engine 4 (packed)'