Any questions you might have, do not hesitate to ask via message.
Native Blender scene, with materials set up for Cycles. All preview renders are done in Cycles.
High resolution .exr textures.
UV unwrapped
Sub division ready.
Clean topology and logical file structure.
Meshed insert inside funnel object is just boolean modeled part. Cannot be sub divided.
All parts shown in previews, what you dont see in preview is what you dont get :)
When loading scene into Blender you might need to use file/external data/find missing files and point it to the textures directory.