( MODEL RENDER IMAGES DONE WITH SUBDVISION 0 , HOWEVER YOU CAN INCREASE THE SUBDIVISION MULTIPLIYER FOR EVEN BETTER QUALITY)
- ╔ [ Subdivision Verts Count (with blender) ]
- ╠ Subdivision 0: - 52.963
- ╠ Subdivision 1: - 208.690
- ╠ Subdivision 2: - 825.912
- ╚ Subdivision 3: -3.309.952
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- ╔ [ Model info ]
- ╠ 3DS MAX 2017 VRAY 3.40 (TEXTURE READY)(4K TEXTURE)
- ╠ 3DS MAX 2018 VRAY 5 (TEXTURE READY)(4K TEXTURE)
- ╠ 3DS MAX 2018 CORONA (TEXTURE READY)(4K TEXTURE)
- ╠ BLENDER 2.83 MODEL (TEXTURE READY)(4K TEXTURE)
- ╠ C4D R21 (FORMAT ONLY)
- ╠ OBJ,FBX,COLLADA(DAE),STL (FORMAT ONLY)
- ╚ SpecGloss, MetalRought ,RedShift ,Vray, Corona (1k , 2k , 4k Texture)
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- ╔ [ Textures ]
- ╠ PBR MetalRoug Texture
- ╠ PBR SpecGloss Texture
- ╠ PBR RedShift export Texture
- ╠ PBR Vray export Texture
- ╠ PBR Corona export Texture
- ╠ 4K Texture
- ╠ 2K Texture
- ╠ 1K Texture
- ╠ 16 bits Texture
- ╠ DirectX Normal
- ╚ Substance Painter Textures
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- ╔ [ Mesh ]
- ╠ real world scale object (meter/cm measure)
- ╠ Obj May not contain ALL the real world obj details
- ╠ Main Object Pivot at the origin (0,0,0)
- ╠ Subdivision Ready
- ╚ Quad-based topology
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- ╔ UV Mapping:
- ╠ Single UV set per model file
- ╠ 0-1 UV space
- ╚ Unwrapped UVs
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- For Support or Requests please join my Discord Channel and message me https://discord.gg/pkzXFEamtu
- Thank you! Hope you like it! Also check out my other models.