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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/9
A charming 3D model of a globe with an exquisite design. The frame of thin lines creates a feeling of lightness and airiness. The continents are made in a warm golden hue, contrasting with the deep brown color of the stand and the meridian ring. The model is perfect for projects related to travel, geography, education, and global concepts. Ideal for use in advertising, interior design, presentations, and illustrations.
Made in Blender 3D 4.4 (Cycles/Eevee materials). UV Layout maps and Image Textures resolutions: 2048x2048. Textured in Substance 3d painter.These textures were designed to be used with a subdivision surface modifier (The textures will not display correctly without it).To open an OBJ file and DAE file with textures in Blender, you need to place the OBJ file and the MTL file in an unzipped folder containing the PNG texture files. You also need to set the Color Space to Non-Color for all textures except the Base Color.In order for the file DAE to be displayed correctly, you need to connect all other textures in addition to the Base Color.
*Polygonal (without Subdivision modifier): *
vertices — 51.582
faces – 51.405
triangles – 102.804
*File format: *
Blender 4.4 (including materials and textures)
FBX (with materials and textures)
FBX (with materials and textures, without a subdivision surface modifier)
OBJ (with materials and textures)
OBJ (with materials and textures, without a subdivision surface modifier)
DAE (with materials and without textures, without a subdivision surface modifier)