DESCRIPTION
Vintage Leather Notebook – V-Ray 5 RenderedUsage:

This Vintage Leather Notebook 3D model is created at real-world scale and designed for use in product visualization, close-up renders, cinematic scenes, and portfolio presentations. The classic leather-bound design makes it suitable for historical environments, decorative setups, and realistic prop integration in games or animations. Ideal for artists and designers who need a detailed, high-quality notebook model for professional visualization projects.

Files Included:
  • 3ds Max 2020
  • 3ds Max 2022
  • FBX
  • OBJ
  • 3DS
Model Details:
  • Polygons: 9,238 (Before subdivision)
  • Vertices: 9,208 (Before subdivision)
  • Polygons: 73,808 (After Turbosmooth)
  • Vertices: 36,898 (After Turbosmooth)
  • Real-world scale applied
  • Subdivision-ready geometry
  • Clean topology suitable for close-up rendering
  • Modeled in 3ds Max and rendered using V-Ray 5
Textures & Materials:
  • 2K (2048x2048) PBR textures included

    • Base Color
    • Roughness
    • Normal
    • Metallic (if applicable)
  • Optimized for realistic leather surface detail

  • Textures provided separately

Features:
  • Detailed vintage leather cover design
  • Suitable for cinematic close-ups
  • Clean edge flow for smooth subdivision
  • Compatible with various rendering engines
Notes:
  • No environment or background elements included
  • Model ready for real-world scale integration

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Vintage Leather Notebook 3D model

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Native file format
MAX2 files
Size: 4.15 MB
V-Ray 5 | 2022
V-Ray 5 | 2020
Exchange formats
OBJ
OBJ | 2 files<br />File Size: 463 KB
FBX
Autodesk FBX<br />File Size: 447 KB
PNG
PNG<br />File Size: 16.7 MB
Provided by designer
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3D Features
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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UV Mapping
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
9238 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 9208 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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