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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Thank you for your interest. This is a carefully crafted hourglass 3D model. It can be used in visual render scenes, game projects, and various other digital design purposes.
The model is available in .blend, .dae, .glb, .fbx, .gltf, .usdc formats. In the original .blend file, PBR maps include Base Color, Normal, Roughness, Specular, IQR Level, and Displacement. However, in the baked versions, only the three main PBR maps (Base Color, Normal, Roughness) are included.
The model has one UV map, properly unwrapped, with textures at 1024 px resolution. Inside the Blender file, lights, cameras, and objects are clearly named and organized into collections for easy use.
Polygon details:
Additionally, an alternative setup inside the Blender file allows users to reduce the polygon count, saving up to 3,688 triangles if needed.
The model has been tested in Unreal Engine. Please note that some exported formats cannot retain full shading node data and will only preserve basic material information. Because of this, the glass part of the hourglass may require adjustments within the target render software or game engine.
(The thumbnail render has been edited by replacing the background and enhancing the lighting for presentation purposes.)