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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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General
Game-ready low-poly alien environment set in a biomechanical sci-fi style.Optimized for real-time use in Unreal Engine and Unity.Suitable for horror, sci-fi, alien worlds, Giger-style environments, atmospheric levels, laboratories, and spaceship interiors.
Geometry
Polygons: Varies across modular pieces (low-poly optimized)
Triangles: Varies across modular pieces (low-poly optimized)
Vertices: Varies across modular pieces (low-poly optimized)
Mesh Format: Modular low-poly environment kit, optimized for real-time
UVs: Overlapping UVs
LODs: Not included
TexturesResolutions
4096×4096 — main environment assets
1024×1024 — light modules
Workflow: Metallic/Roughness + Specular/Glossiness
Texture Maps Included
Base Color
AORoughnessMetallic (ARM)
Gloss
Normal (baked from high-poly)
Specular
Emissive (for light_01)
Included Files
FBX
OBJ
3ds Max project (.max)
All texture maps (TGA, 4096×4096 / 1024×1024)
Compatibility
Unreal Engine
Unity
Any standard PBR rendering pipeline
Use Cases
Alien corridors and halls
Sci-fi horror levels
Giger-style biomechanical environments
Derelict spacecraft interiors
Atmospheric VR/AR sci-fi scenes
Lab, bunker, hive, and alien temple locations
Real-time cinematics and cutscenes
Presentation
Rendered in Marmoset Toolbag
Neutral and in-engine lighting for accurate PBR representation