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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Leather Armchair 3D Model OverviewThe leather armchair 3D model is designed with an optimized polygon count, making it suitable for both real-time applications and high-quality rendering. The model includes detailed textures to enhance realism and versatility.
Model SpecificationsVertices: 6,603
Faces: 10,414
Triangles: 12,903
Texture Variations: 3 types
Texture Resolution: 4096x4096
Texture Maps: Basecolor, Roughness, Metallic, Ambient Occlusion (AO), and Normal Map
Applications and OptimizationReal-time Applications (Games, AR/VR)
The polycount is balanced for real-time rendering in engines such as Unity and Unreal Engine.
If used in mobile or web-based applications, level-of-detail (LOD) models may be required to optimize performance.
Rendering and Visualization (Architectural Visualization, Product Marketing, Cinematics)
The 4K texture resolution ensures high-quality detailing, making it ideal for close-up renders.
If the model is used in large-scale environments, reducing the texture size to 2K can improve memory efficiency without significant quality loss.
Material and Shading
The PBR texture workflow ensures accurate material representation across different rendering engines.
If used in Unreal Engine, texture maps should be formatted correctly, with metallic and roughness maps in separate or packed channels as needed.