DESCRIPTION

SCENE INFORMATION

  • The scene is prepared for Unreal Engine 4.24.3
  • GPU Lightmass was used to bake the light
  • No CPU Lightmass settings are set, if you bake with CPU then the result will be different!
  • The images are high-resolution screenshots from the viewport
  • The system unit is [cm]
  • The asset uses real world scale
  • There is a player set up für mouse control and Keyboard (typical aswd and cursor control)
  • The model was imported using Datasmith
  • The scene is organized with folders
  • The scene is supposed to be an interior scene

DISCLAIMER

  • The asset is optimized for use in Unreal Engine 4.25.4
  • Usage with different software and is not supported by the artist
  • Usage with different software and renderer may create different results
  • Support for different software and renderer is not given by the artist

RENDERING / RAYTRACING

  • The scene uses realtime Raytracing for Reflection and Refraction
  • Change the reflection/refraction type in the postprocess volumefrom raytrace to screenspace and raster to disable Raytracing
  • Increase/Decrease the raytracing samples for better quality/performance

GEOMETRY

  • All objects are named and organized in folders
  • There are preview images attached which show the floorplan / layout of the art gallery

MATERIALS

  • There is a master-materials (diffuse, glass, metal) avaiable
  • All material used in the scene are instances from the material-materials

LIGHT SETUP

  • The light was baked using GPU lightmass and fits in the memory of a 2070super with 8 gigs of Vram
  • parameters for CPU lightmass are not set
  • If you bake the scene with CPU then the result will look differently
  • The scene uses a daylight system and static rectangular lights

FORMAT

  • Unreal Engine 4.25.4

ADDITIONAL INFORMATION

  • Contact support if you need assistance with file formats
  • Please check out my catalogue for more hires and realistic models
  • If you like this model I would kindly ask you to rate it
  • This is a computer generated 3d model - it is not a real life object.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
View all
0
0
2
BsTen
BsTenCommunity member
This user is part of the CGTrader community
cool
nicosteyl
nicosteylCommunity member
This user is part of the CGTrader community
This is very nicely done! I love the lighting!
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Art Gallery 011 UE4 3D model

Royalty Free License
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File format
UASSET
UnrealEngine<br />Version: 4.25.4<br />File Size: 1.03 GB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
1 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 1 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat